![]() ![]() ![]() Still, this “Hi-Res Adventure” series of adventure games was considered to be quite innovative at the time and turned some heads, including IBM’s, who offered Sierra a contract to develop a game for their upcoming PCjr system. Sierra On-line (then simply On-line Systems) got started when founders Ken and Roberta Williams coupled the text based input parser of earlier interactive fiction games with graphical renderings of scenes, trading written descriptions for crude, still images and decidedly less verbose text. Probably the biggest single milestone in the birth of the “graphical adventure” genre as well as the game that truly started Sierra’s meteoric climb to the top of the industry. Representing Sierra’s place in my retro reviews section has been long overdue, and I’ve decided to start close to the very beginning with the legendary King’s Quest. For posterity’s sake you can also click them to view the “pixel perfect” originals, which I especially encourage for the screenshots of the SCI version, as my conversion process made its dithering shading technique look all kinds of shitty. Note: The screenshots posted on this page have been scaled up a little from their tiny native resolutions as well as had their aspect ratios corrected to proper 4:3 dimensions as they should have looked on CRT monitors originally. ![]()
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